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Submission to Indiepocalypse Issue #7 (Paying Anthology)
World Wreckers
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Devlog
We have a Launch!
June 20, 2020
by
Lea Creative Industries
Finally, after a lot of play-testing and bug-fixing, World Wreckers is released into the wild! I actually can't think of much to write now, justa that I hope that you all enjoy it! Please post comment...
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Nearly there!
June 04, 2020
by
Lea Creative Industries
I'm nearly there; World Wrecker's launch is imminent! It now packs a total of hand crafted 15 levels.Today I did some major polishing. I also need to hit up my buddy about some quality music...
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Mac Demo
May 15, 2020
by
Lea Creative Industries
After finally downloading the Unit Mac build components here it is; the World Wreckers demo for all Apple Fanboiz and Mac Afficionados! Enjoy and give feedback (I have no idea if this thing works as I...
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New Features!
May 02, 2020
by
Lea Creative Industries
After spending the last days designing more levels for the final version I have returned to feature development and am proud to announce damage affordance (nice cracks in the wall!) and screens betwee...
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Linux Demo
April 28, 2020
by
Lea Creative Industries
#Linux, #demo
Here's to some Linux love, with the new demo for this wonderful operating system! I haven't gotten round to testing the demo on Linux yet, but please feel free to download it to give it a go!...
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Ball bump
April 27, 2020
by
Lea Creative Industries
After this morning's flying cars I have implemented one new feature, the ball bump. Using space you can bump the ball into a random direction. This is mainly a workaround for situations where the ball...
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Sending Cars Flying
April 26, 2020
by
Lea Creative Industries
I just woke up in the middle of the night with the realization that I should make cars (and other objects) fly! No, not flying like an airplane, but flying as in hit by a giant metal ball. Objects thu...
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Tought Day, new demo
April 25, 2020
by
Lea Creative Industries
What a day! I implemented an improved debris system, only to find out that I can use both systems in parallel. New features are: The option to mute sound in the main menu (done on request ;-) ) The p...
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Flying Debris
April 24, 2020
by
Lea Creative Industries
#debris, #devlog, #feature
Hi all, today was particularly fun and exciting, as I implemented flying debris using Unity's sprite renderer and an appropriate script. The resulting game object was so satisfying, that I ended up st...
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Presenting World Wreckers!
April 23, 2020
by
Lea Creative Industries
Dear World, Difficult times call for creativity! Living in a small island nation with a tourism-based economy poses its own challenges, now and in the future. Game development, with its global reach a...
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