Playable Increment 004: Fixes and pausable ACTION!
Lightyears of Fervent Warfare » Devlog
Today playable increment brings a few smaller fixes and changes:
- New background
- Fix for the tonnage quota, which at the moment runs invisibly in the background:
- 300 Tonnes to pass level 1, 500 tonnes to pass level 2, 800 tonnes to pass level 3
- A major change is that the shield skill can now also be activated using a click on a button. To make activating skills in this way possible in the heat of the action, I have implemented...
- Action Pause! Press space to pause the action and activate skills at leisure!
So, now we have two ways to activate a skill; hotkeys and buttons. Which one would you use? Do you feel that pausing the action impedes the flow of the game? Or do you like the ability to activate skills using the mouse? I might think of some other more mouse-centric skills and actions...
Files
LoFW Increment 004.zip 22 MB
Jul 28, 2020
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Lightyears of Fervent Warfare
The action rpg top-down shooter you've been waiting for!
Status | Prototype |
Author | Lea Creative Industries |
Genre | Action, Role Playing |
Tags | Retro, Shoot 'Em Up, Top down shooter, vertical |
More posts
- A new enemy, better booms and an installer...Aug 16, 2020
- Some Tunes...Aug 15, 2020
- Some Tunes...Aug 15, 2020
- Drone HealthAug 03, 2020
- Playable Increment 005: Droning on!Aug 01, 2020
- The first skill! And energy!Jul 27, 2020
- Quick inventory backgroundJul 25, 2020
- Second playable increment!Jul 24, 2020
- First Playable Increment!Jul 18, 2020
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