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Devlog
Lightyears of Fervent Warfare
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Devlog
A new enemy, better booms and an installer...
August 16, 2020
by
Lea Creative Industries
I know that I am putting off that inventory, but I decided to have some quick fun today and implemented the following quick wins: New enemy: The Tiny Fighter. Improved all enemy graphics. Improved...
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Some Tunes...
August 15, 2020
by
Lea Creative Industries
I've dabbled a bit in music creation, with the result of some suspenseful tunes. To try things out: The first level of the new playable increment (007) now contains some drums, the second something...
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Some Tunes...
August 15, 2020
by
Lea Creative Industries
I've dabbled a bit in music creation, with the result of some suspenseful tunes. To try things out: The first level of the new playable increment (007) now contains some drums, the second something...
Continue reading
Drone Health
August 03, 2020
by
Lea Creative Industries
Today the little drone helper received some health. If it looses all health it will automatically return to its drone bay. At the moment it is only repaired in between each level, but I'm playing with...
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Playable Increment 005: Droning on!
August 01, 2020
by
Lea Creative Industries
This one was tricky but fun! The new drone can be positioned using drag and drop, which is best done when slowing down the action using the space bar. It fires synchronously with your ship's guns once...
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Playable Increment 004: Fixes and pausable ACTION!
July 28, 2020
by
Lea Creative Industries
Today playable increment brings a few smaller fixes and changes: New background Fix for the tonnage quota, which at the moment runs invisibly in the background: 300 Tonnes to pass level 1, 500 tonnes...
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The first skill! And energy!
July 27, 2020
by
Lea Creative Industries
OMG, I can't believe that I just implemented the energy system as well as the first skill / tech! The shield skill creates an impenetrable floating barrier. Unlike in other shmups, this shield does no...
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Quick inventory background
July 25, 2020
by
Lea Creative Industries
A quick background for the inventory, which I intend to be accessible in the carrier between levels. I briefly thought about making the inventory accessible and the ship customizable mid-mission, but...
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Second playable increment!
July 24, 2020
by
Lea Creative Industries
The second playable increment is live! This update features enemies dropping empty loot boxes, which can be picked up. Empty, because the loot roll and inventory will be implemented next... I'm not e...
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First Playable Increment!
July 18, 2020
by
Lea Creative Industries
After fixing a bug regarding the camera and screen sizes I have uploaded the first playable increment! It's more of a survival mode right now, with only two enemy types, but let's see your high score...
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New project! LoFW FTW!
July 17, 2020
by
Lea Creative Industries
A very ,very early build... More enemies, more pixels, more background... I'm going to take this one really slow, with working increments that expand in scope. I started with a simple scrolling me...
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